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Ufo alien invasion vs xcom enemy unknown
Ufo alien invasion vs xcom enemy unknown







ufo alien invasion vs xcom enemy unknown

Creating creatures that are supposed to feel “alien” is a challenge for any designer, as they often draw inspiration from the things they know. His reasoning? He didn’t want you to feel like you were shooting children, and thus they were given the quadrupedal gait, something that makes them decidedly more alien. Originally the Sectoids were bipedal and screamed in a voice akin to a child when you gunned them down, something studio head Sid Meier stepped in and asked to be changed. “I think that's important in our world: setting the framework for the player to reiterate, ‘This is an alien invasion.’ Having something like the classic big-headed alien with big eyes that everyone knows and loves and then meandering from there into some more wild territory with things like the Floaters and Chryssalids.”īut even the classic Sectoid underwent some changes between the initial pitch and what they would become in XCOM: Enemy Unknown. To this end the team largely maintained the look and feel of the original aliens, right down to the original pitch ideas that featured the classic “grey” aliens called Sectoids. Play “Obviously we used the original UFO Defense as a lot of the primary inspiration,” said DeAngelis when pressed about the inspiration for the alien design, “ wanted to see the classic aliens come back in our re-imagination.” This presented a challenge to the art team, because the team wanted to stay true to the original, but also bring them up to speed, make them feel relevant to an audience in 2012, but without undoing the classic, "B-movie camp and UFO lore,” that informed their design.









Ufo alien invasion vs xcom enemy unknown